It no longer packs the highest alpha damage in the tier, though 600 is still pretty impressive at tier 10. A list of firearms, launchers, and explosive ordnance found in ArmA 3. 8,8cm. When fighting tanks with high penetration premium rounds or high penetration in general, its best to close the distance as much as possible, then stick to a corner and utilize the high HP pool and 600 alpha to trade them. Not much is known about the Type 5. It replaced the earlier Type 88 75 mm AA Gun in Japanese service. With BiA: 0.469 m With 75% Crew: 0.541 m Type 5 Heavy looks very similar to Type 4 Heavy, but in reality, it is notable improvement over it. - Unlike Type 4 Heavy, hull cheeks are no longer a weakspot, which further improves Type 5's ability to angle its armor, especially when co… Previously, the 15.2 cm was considered outright the superior option to the point where the 14 cm gun was redeemed completely obsolete; however, after the patch 1.5, this was humorously reverted, with the 15.2 cm receiving huge nerfs while 14 cm receiving some buffs. The Type 3 12 cm AA gun (三式十二糎高射砲, San-shiki jyūni-senchi Kōshahō) was an anti-aircraft gun used in quantity by the Imperial Japanese Army during World War II.The Type 3 number was designated for the year the gun was accepted, 2603 in the Japanese imperial year calendar, or 1943 in the Gregorian calendar. Standard Gun Finally, Type 5 Heavy's massive size (even bigger than the Maus!) 14-06-2019 18:16:38 ZULU, Kawasaki Type 98 water-cooled aircraft engine, max 800hp but detuned to 550hp. document.cookie = "__adblocker=; expires=Thu, 01 Jan 1970 00:00:00 GMT; path=/"; Vents: 2244 Media in category "Type 88 7.5cm Field AA Gun" The following 8 files are in this category, out of 8 total. Positioning is extremely important - getting caught in the open against tier 10 premium rounds, TDs and SPGs is a deathwish. This was designed in the mid-1930s as a replacement for the .5 inch gun, but development was stopped when it was decided to buy the 20 mm Oerlikon instead. Maximum possible: 1.998 s, With 50% Crew: 314.3 m 75% Crew: 3393 100% Crew One such gun can give a small object a velocity of 4.1 km/s, moving it through only 1.6 cm. FH-70 . By “reverse engineering” as close copy was designed and went into production in 1943. Kw.K. - Has very tough side armor, making it much more effective at sidescraping compared to other Japanese heavies. This page has been accessed 177,849 times. Note: This category should be empty. Very rare collectors item: 8.8 cm. The combination of this high HP pool and 600 alpha means that Type 5 Heavy can win trades against almost every tank in the game, assuming it is able to penetrate its every shot, with only the E 100 and 60TP being able to challenge it. Despite the armor being extremely thick, its also very flat, so some HEAT shells and tier 10 TDs can still penetrate it without much issues. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. If the fan breaks, the air will be partially circulated with exhaust fumes, achieved by a nozzle collector on each engine. In-game description is somewhat inaccurate - the Type 5 Heavy's design is far too different for it to be a modification of the O-I. After a while, the Type 5 Heavy's over-performing 15.2 cm was eventually and, according to most, rightfully nerfed, making its performance much less effective. 14 cm/50 3rd Year Type naval gun from the battleship Mutsu. The premium penetration is rather underwhelming, but after the buffs, it is workable - the extra 8 mm difference is noticeably, which allows Type 5 Heavy to fight other super-heavies like E 100, Maus and other Type 5 Heavies more effectively. 15 Increases main gun critical damage by 25%. Designed in 1934, the 38 cm SK C/34 were the most powerful guns ever mounted on a German warship. Rammer: 17.26 s We collected 367 of the best free online gun games. - Armor is quite flat, which makes it vulnerable to tier 10 TDs and premium ammo when not angled; high armor thickness with lack of weakspots encourages usage of premium ammo. Maximum possible: 0.352 m, With 50% Crew: 3.592 s Sidescraping can work as it exposes less penetratable spots, but be careful with the turret and hullcheeks - despite the improved armor, they can still be penetrated by TDs and premium rounds, and ammorack is behind them. With 100% Crew: 2.397 s Category:Type 5 15cm AA Gun. With all this in the mind, it is heavily recommended not to use the 15.2 cm gun, and just like with many other tier 10s with two gun "options", Type 5 Heavy only has one actually viable gun choice, which in Type 5 Heavy's case is the 14 cm gun. If it faces tier 8s, tier 9s with lower penetration or tier 10s that are firing standard ammo, Type 5 Heavy can pretty much laugh at them. Also, try to avoid going anywhere without allies. Both: 3973.2 Nominal DPM: 2700 script.setAttribute("src", "//www.npttech.com/advertising.js"); You can also sort the results by using the dropdown selection boxes. Quick view. Both and Max Crew %: 4311, Standard Gun 50% Crew: 3078 Finally, the big .661 inch Vickers naval AA gun. - Has very tough side armor, making it much more effective at sidescraping compared to other Japanese heavies. Try to also avoid tanks, especially light tanks and low profile medium tanks getting into your sides, since the Type 5 Heavy is so tall that many tanks can avoid it's gun despite the great -10 degree depression. 50% Crew: 3078 A new 10 cm (3.9") Type 5 (Model 1945) gun was under design at the end of the war, but no guns are known to have been completed. Modules / Available Equipment and Consumables, https://ftr.wot-news.com/2013/12/31/on-tier-10-japanese-tank/, https://www.ww2f.com/topic/55029-heavy-tanks-in-the-imperial-japanese-army/, https://www.reddit.com/r/Warthunder/comments/5wz9dx/type4_super_heavy_tank/, http://wiki.wargaming.net/en/index.php?title=Tank:J20_Type_2605&oldid=289317. With BiA and Vents: 0.459 m These differences are taken into account in tooltip boxes. Avoid long range engagaments as much as possible, especially against tanks with HEAT and good armor - HEAT doesn't lose penetration over distance, while the Type 5 Heavy's own gun struggles hard at range, due to its poor accuracy, high penetration dropoff at long distances and low DPM. IJA captured some M29 guns during Second-Sino Japanese War. - Suffers from frontal transmission - can receive engine damage from the front. It includes surface based, subsurface (submarine launched), and air-based weapon systems, associated sensor systems, command and control arrangements, and passive measures (e.g. Type 91 Armor Piercing Shell ★★★★ 35 10 Increases main gun critical damage by 15%. - Huge size and mass means that Type 5 can easily push other tanks and their wrecks around, facehug effectively and is so large that it can act as cover for smaller tanks and when destroyed as effective roadblock. Choose Options Add to Your List. If top tier against tier 8s and 9s, the Type 5 Heavy is a monster and is very hard to defeat. When top tier, the Type 5 Heavy can play aggressively and just roll forward. These changes had, once again, significantly altered the way the Type 5 Heavy plays, making it more in line with the old Type 5 Heavy, but performing better than its old self due to the aforementioned improvements. With 100% Signal Boost: 900 m Even when the gun has to be fully aimed, its fast aim time, being more in line with 122-130 mm guns (or even better in some cases), allows it to aim for weakspots rather quickly. The way Type 5 Heavy plays also depends on the map and matchup. 75% Crew: 3393 American Airlines has airline tickets, cheap flights, vacation packages and American Airlines AAdvantage bonus mile offers at aa.com Standard Gun 100% Crew: 2196 According to several sources, no prototypes were known to have been completed, though there is at least one photograph of thethe experimental Type 5 gun tank Ho-Ri I mock-up scale model. 75% Crew: 2502.5 It had an auto loader and the rounds are single piece. The Ho-Ri tank destroyer is a project based on the Type 5 Chi-Ri hull. Vents: 2880 The superstructure for the main gun was placed at the rear, the engine was positioned in the center area of the chassis and the driver's station was in the front hull section; all similar in design to the German Ferdinand/Elefant heavy tank destroyer. Type 5 Heavy which is left alone is easy target for more mobile tanks. Type 5 Heavy's side armor is very thick, and additionally is covered by extreme spaced armor. 100% Crew: 16.4 s var script = document.createElement("script"); The Type 5 didn't have the 15.2 cm gun it has in the game. Both: 4104 Engineers are developing new types of guns that might someday be used to launch satellites as if they were bullets. Vents: 18.76 s 75% Crew: 1950 Gun and Ammunition Chart. Both and Max Crew %: 4311. 50% Crew: 1698 50% Crew: 2298 Reload Times Both and BiA: 4042.5 First-shot DPM: 3472.7 Notice the differences between the hull shape of the picture between the in-game model. ^References differ as to what ammunition was used for these weapons. Nominal DPM: 2106 1/700 Five Star Models WWII IJN 3rd Year Type 12cm/45 Gun(Type G Shield) (4set) $8.95. 50% Crew: 24.78 s Likely this two-axle ZU-8 driving device was based to Bofors design introduced with Swedish 75-mm anti-aircraft gun m/37 (7,5 cm luftvärnskanon m/37). - Unlike Type 4 Heavy, hull cheeks are no longer a weakspot, which further improves Type 5's ability to angle its armor, especially when combined with it's very good side armor. In its ultimate form, it would be roughly equal to Panther II. var setNptTechAdblockerCookie = function(adblocker) { 75% Crew: 18.5 s 100% Crew With BiA and Vents: 0.367 m Nominal DPM: 2702.7 Advantageous Damage Per Minute Five Star Models. Both: 2496 Both and Max Crew %: 3411 Jump to navigation Jump to search. Both and BiA: 4176 With BiA and Vents: 2.66 s In this kind of matchup, you don't necessarily have to stick on a hard cover, but generally if possible, it's still better to stick on urban areas with hard cover. Keep in mind that not the entire side armor is spaced; however, the area where the spaced armor begins is somewhat obscured, making it not too obvious where the spaced armor is and where it's not. In addition, it's also outclassed by the other 15 cm wielding heavies, the 60TP and E 100, when exclusively firing HE, while those tanks also have an option to fire AP and HEAT shells as well as having much better accuracy. 100% Crew: 3588.2 1/700 Five Star Models IJN 8cm/40 3rd Year Type AA Gun (4 set) $8.95. The only appeal of the 15.2 cm gun is it's ridiculously expensive HESH shells that can penetrate some medium tanks and maybe tier 8 heavy tanks from weakspots; however, its penetration is still too low to do much against most heavies, resulting in very low damage output, while also having to pay massive amounts of credits as the shell cost remains unchanged from the days when it had 1400 alpha damage. The 15.2 cm carries only two shells - a HE and HESH shells with alpha damage of 900, with only difference being the higher penetration of the HESH shells (192 mm vs 75 mm). There is also a periscope at the top of the fighting compartment. 50% Crew: 2179.1 100% Crew Any tank with access to shells with over 300 mm penetration are the biggest threat, and should be your priority target. Sometimes known as "Godzilla" or just Type 5, the Type 5 Heavy holds the title as one of the most frequently changed Tier X vehicles in the game. It was better than the Sherman and there were several projects, including a Chi-Ri II, if I understand it correctly (various armament variants were proposed too, including a belt-fed 75mm and an indigenous 88mm gun). Rammer: 14.76 s The 14 cm gun, on other hand, isn't nearly as hopeless. With BiA: 0.375 m Outside of a crew of 1 commander only, 100% crew is a fiction. As the final development of its respective Japanese Heavy Tank line, the Type 5 Heavy shares similar features to the tanks that came before it. "true" : "false") + "; expires=" + d.toUTCString() + "; path=/"; The 105mm cannon was specifically designed for the Ho Ri tank destroyers. Both: 3204 - Good alpha damage and exceptionally good gun handling with the 14 cm gun, able to snap shots very effectively. Only in the Mediterranean and the N… document.cookie = "__adblocker=" + (adblocker ? Air is gathered through vertical grilles in the engine compartment, passes through vertical radiators, and is released behind the tank. This periscope would be used in long range shooting. This finally made the tank feel somewhat balanced as opposed to its past tendencies of being either extremely under- or over-performing, which definitively characterized the Type 5 Heavy in the past. Flak . 1 Handguns 2 Submachine Guns 3 Shotguns 4 Assault Rifles 5 Carbines 6 Designated Marksman Rifles 7 Sniper Rifles 8 Squad Automatic Weapons 9 Machineguns 10 Launchers 11 Artillery 12 … The gun was belt-fed, water-cooled, fired at 300 rpm and came in a six-barrel mounting based on that of the quad 2pr pom-pom. While peeking from corner is still reliable and easy way due to lack of lower plate weakpoint, Type 5 can now also sidescrape very effectively due to much better side armor compared to Type 4 Heavy and hull cheeks. This tag should be used on existing categories that are likely to be used by others, even though the "real" category is elsewhere. Both and BiA: 3272.5 In addition, it can block streets and flanks even when destroyed. Updated 02 October 2020 Main Battery. Any content should be recategorised. 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